Idle Miner'sMaster's Hub

Everything that the best Idle Miner Tycoon player needs, in one place.

MS Pattern:
Click a slot to assign a Super Manager
Unranked
Crystal Upgrade Planner

Max cost cap — auto-applies discount crystals to keep each level under this amount.

M
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Or set how many crystals to use — distributed optimally to most expensive levels first.


ML income (per completion) & starting crystals — for ML rerun estimate.

Select a rarity and level range, then click Calculate to see the crystal breakdown.
Frontier Mine

Plan your skips without leaving the hub

Enter your current barrier and FC balance to see the furthest push, the cheapest wait-then-rush route, and the full barrier-by-barrier progression.

Assumptions: Headpiece equipped, both pendrives equipped, and Edgar offers treated as a flat starting bonus. | Found incorrect data? Contact @coldeer on Discord.

Input Parameters

Each offer provides 35 FC.

Results

Progression, rush timing, and FC balance
Ready when you are

Run a calculation to see your furthest barrier, FC balance chart, wait-to-rush plan, and progression table.

Barrier Data

Raw FM barrier values, FC rewards, and breakpoint lines for free, premium, and elite paths.

Data updates: if a game update changes barrier values, message @coldeer on Discord.
Breakpoint analysis:
Lines between barriers show the first point where you can wait to accumulate FC, then skip the rest.
Free user: 705 FC | Premium Pass: 1,205 FC | Elite Pass: 1,305 FC

Raw FM Data

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How It Works

The calculator’s FC cost model, pass handling, and rush-plan logic.

How the FC cost curve works

Every barrier gets cheaper as you wait. The calculator models that drop with a power law:

fc(t) = c x tp

That gives a smooth estimate from the full timer down to the headpiece-reduced timer, which is enough to solve both standard skip paths and partial-wait rush scenarios.

How c and p are derived

Using two known points (t_before, fc_before) and (t_after, fc_after):

p = log(fc_before / fc_after) / log(t_before / t_after)
c = fc_after / t_afterp
What the result includes
  • Furthest push: the last barrier you can clear sequentially with your current FC.
  • Rush timing: the shortest wait needed before you can skip to the end.
  • FC chart: your balance after each spend and reward step.
  • Progression table: the exact cost and reward breakdown for every remaining barrier.
Assumptions
  • Headpiece equipped: skip costs use FC Cost After.
  • Pendrives equipped: reduced timer and cost values are already reflected.
  • No time jumps: ad watches, events, and other timer skips are excluded.
  • Edgar is a starting bonus: selected offers are added to your starting FC immediately.